Hi & welcome to another AAA Sound Design Top Tip

The Kick Drum is what drives the track so it is important to get the Eqing right. It is often the first instrument that is EQd along with the Bass so getting this right is a really good starting block. Again this is subjective, not all producers or engineers will do this, this is the way I like to work

Top Tip 1 : Boost the Low End – If theres one element you want occupying the low end its the Kick drum. I like to add a low shelf boost between 50 and 100Hz as this is where the “Boom” of the Kick lives. Again I’d sweep and boost in 3dB increments with a fairly large bandwith (Q) to bring up the whole bottom end. Be careful though as increases in these frequencies will dramatically change the mix

Top Tip 2 : Around the 3 – 5 KHz range I like to add a low bandwidth ost as this is where the “Attack” of the kick can be found. Some Mics automatically have a built in boost around these frequencies

Top Tip 3 : I like to apply a cut with a wide bandwidth around the 250 – 350Hz frequency range. This is where the Kick can “Muddy” up yur mix so cutting frequencies here will make the kick sound cleaner and will slot it in the mix much better

Top Tip 4 : Around the 6 – 8 KHz range you will find the click of the Kick. This is where the Peddle meets the Skin and produces the “Click” sound. A boost here will bring this element of the kick drum out

Top Tip 5 : In terms of cutting high frequencies once you’ve boosted the click anything above these frequencies won’t add anything to the mix so can be cut

As with all the other elements check your kick in the mix. I tend to EQ the kick first and then when the mix is fuller I will check it again, if adjustments need to be made then thats what I do. The Kick has to fit with the rest of the kit, the bass and the mix as a whole so constantly checking it in the mix is the way to go for me

I hope you have found this tutorial interesting, rant, rave and generally discuss below & check back same time next week for the next in the edition



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